Engine: Unreal 5.7

Platform: Windows

Team Size: 3

Single Player VR

November 2024 – December 2024 | January 2026 – April 2026

Neighborhood Watch places you, the estranged and disgraced journalist, in a position where you’re doing whatever it takes to get your next big piece. As you were job hunting, you came across a newsletter that caught your attention. “Possible extraterrestrials hiding in our city! Attention!” Equipped with nothing but your camera and your wits, you must navigate through the night to capture the residents of your neighborhood. But, be careful, as some of them aren’t what they seem…

Role:

  • Level Design

  • AI Systems

The Evolution

A very basic prototype was created in four weeks. However, the team was not quite satisfied with its end state, so we decided to continue the project. We restarted development from scratch, using the original prototype as a foundation for ideas while rebuilding systems with a much stronger skillset.

My Work

Level Design

  • Designed house floor plan

  • Adjusted scale and spacing for VR readability

  • Iteration based on needs

  • FAB asset implementation

AI Functionality

  • Designed basic AI Movement

  • Developed a task schedule

    • Specific tasks are completed at specific times

  • Developed shared tasks between two AI’s

  • Developed individual tasks for separate AI’s

AI Tasks