A fast-paced, competitive motorbike arena battler where stray cats fight to the ninth life.
Project Details
Role: UI/UX Designer & Systems Designer
Platform, Engine: PC, Unreal Engine 5.6
Date: August - December 2025
Team Size: 8
Project Summary
Purrsuit is a no-holds-barred multiplayer arena game set in “The Litterbox,” a chaotic stadium where stray cats battle atop weaponized motorbikes. Players shoot out sections of the arena floor to send opponents falling into “Purr-gatory,” while dodging hazards and outmaneuvering rivals at high speed.
Intent
Our goal was to create a high-energy competitive experience that feels sharp, chaotic, and fast from the first interaction — including the UI.
From a UX perspective, I focused on:
Reinforcing speed and aggression through visual language
Maintaining clarity in a visually chaotic arena
Supporting split-screen multiplayer without overwhelming players
Ensuring feedback clearly communicates win/loss states
Key UI
UI/UX Design Process
1. Concept & Sketching
We drew inspiration from modern racing games — leaning into angular cuts, slash-style visuals, and aggressive framing to reinforce speed.
I began with hand-drawn sketches to explore layout hierarchy, readability, and visual tone.
My focus was:
Strong diagonals and sharp shapes
Motion-driven layouts
High contrast for readability in fast gameplay
3. Visual Styling & Theming
Once functionality was solid, I aligned the UI with the game's identity:
Diagonal slanted panels
Angular framing devices
Motion-heavy compositions
Sharp typography treatment
The visual language reinforces the intensity of the arena and mirrors the
destructible environment.
2. Functional First Pass
Before styling, I implemented the UI in Unreal to ensure:
All systems worked correctly
Inputs were responsive
Multiplayer compatibility functioned properly
This phase prioritized usability over aesthetics.
4. Playtesting & Iteration
We conducted team playtests and gathered usability feedback.
Example Iteration – End Screen Redesign:
Originally, the Win/Loss screen used a split-screen layout.
Testing revealed:
It reduced clarity
It visually cluttered the outcome moment
We redesigned it into a single shared screen:
Clear visual indicators distinguish winner vs. loser
Character reactions reinforce emotional feedback
This improved clarity and strengthened the competitive payoff.